Final Project Proposal
This class is a lot about interfaces, making the invisible visible when it comes to web interactions, and conceptual thinking... And it's not for lack of subject matter that I'm struggling, it's just that there's too much to chew on.
Being of a more visual-arts background however, I decided I should focus on what strengths I do have, in other words, traditional, studio-based art making, while incorporating the web components. Below are a few tentative sketches of ideas I've been carrying with me since the semester started really.
It would be a sculptural project, because I find that sculpture has a real presence in a room, it leaves a lasting impact. The sort of sculpture I like to do is plaster molding, that is, molding human models, so it's a very intimate, humanistic process, which I think is a nice, meaningful contrast to the subject matter we're dealing with, ie: technology, the web, and such. Sculpture is something you can reach out and touch, something visual, tactile, and present on a 3D level, which is what I wanted to add to the digital component of this class.
The main idea behind these are interfaces. I'm diggin' the idea of interfaces... the dynamics of human and machine, user and web, user and user... and I'm sort of following what my last project was about, that very MacLuhan stream of thought which deals with the 5 senses, in relation to an increasinly digital world. I want to show a digitized human through the sculpture...
I wanted to sculpt a pregnant woman, with a computer screen in her womb, her eyes being digital cameras, and the screen projecting whatever she sees. It would sort of be the birth of a cyborg, if you will... I don't want the fact that there's a computer in there to be hidden, either. In fact, I'd want the mouse cord coming right out of her pubic area, to illustrate the very "umbilical cord" aspect of the mouse... about how we connect with the machine... So, the only way the user of this pc/mother could interact with the thing would be in an almost disturbingly intimate way, by grabbing the "lifecord", and basically becoming one with her. Ideally, had I the budget, the screen would show the webcam feed live, coming from her "eyes", but also have the option to check out other feeds from other sculptures around the room, which is something I'd love to do. A whole room-full of these silent cyborgs...
Anyway, there's SO much imagery in that alone that I'm having trouble deciding where next to explain, hehe.
Back up plan, since finding willing/able pregnant women to sculpt (which is tedious process) is VERY difficult, I've found, would be to sculpt a male figure, holding a sort of portable, web-enabled device with a screen. (PSP, most likely.) His eyes would be webcams as well, and he'd also be looking at his public, which would then be displayed on the screen. Though the PSP is wireless, I'd connect it to a charger hidden inside, having the cord connect through his belly-button, to sort of demonstrate a "closed circuit", and the strange :"feedback loop" you'd get. Like a never ending chain. The images on the PSP would be directed back at him of course, making it difficult for the viewer to see them, but that's the point. He aims at the viewer, the viewer, in essence, aims back at him, digitally. Voila, feedback loop, futility, awkward connections.
Anyway. Though I like these ideas, I realize they're somewhat flawed, in the sense that they might not adequately enough illustrate the whole "web component" of this class, although I would most definately create the webcam pages on flash, and they'd be interactive in the case of the pregnant lady/computer. I need some feedback, and to clarify my ideas more, but basically, I'm already looking forward to it. Some of my inspirations are as follows:
The feedback loop idea: I was inspired by Marie Ester's surveillance art project, called "Access". She creates a closed circuit using webcams, audio and visual equipment, which basically surveys and inexorably connects watchers and watched in a strange loop of interactivity, where neither party knows who is really in control:
David Rokeby: I was inspired by Rokeby's Essay, "Transforming Mirrors: Subjectivity and Control in Interactive media", who was also inspired by MacLuhan's ideas. In this essay, he basically talks about how we use interactive media as a way of not only extending our senses, like how MacLuhan describes, but we also use it to get a reflection of ourselves. Since the nature of interactive art dictates that the viewer is no longer a viewer, but a participant of sorts, the work of art becomes how we as "viewer/participants" interact with it. Therfore, the interaction the art, in some ways, becomes us, or a reflection of us. I sort of wanted to illustrate this through having a user interact with these sculpted figures in varying ways, but forcing them to get close and personal with the figures, IE umbilical cord, and see how people react. Would they flee, or like it a little too much?
MacLuhan: Well of course. The Medium is the Message, and I don't think it can get any clearer. Plaster is moldeable, tactile, human... digital technology is ambivalent, cold and random, though incredibly useful. Fusing the humanism, soul, sensorial aspects of the sculpture with the calculated, restrictive but powerful technology is really something I've wanted to explore. Strange hybrid it would be. Why do it in plaster at all, when I could just webcam without it altogether? What's the use? That's what I want people to ask... because that's the point. I want them to eventually maybe think about what the sculpture represents... it represents us, the human element... and really, what's the point of having humans involved at all, in the technological process? It's a subject that's very close to me, and that I find relevant in today's world. I think these works would explore it well through such a fusion of media.




